師資介紹

朱蕙君 特聘教授

  • 109-迄今東吳大學資訊管理學系特聘教授
  • 110-112東吳大學資訊管理學系特聘教授兼系主任
  • 109.02-110東吳大學教學資源中心主任
  • 108.02-110.01東吳大學教學資源中心教師發展組組長
  • 108.04-109東吳大學資訊管理學系教授
  • 103-108.03 東吳大學資訊管理學系副教授
  • 99-103 東吳大學資訊管理學系助理教授
  • 98-99國立臺南大學數位學習科技學系 博士後研究員
行動與無所不在學習 遊戲式學習 科技輔助醫護教育 科技輔助醫療診斷及照護 翻轉學習 數位教學設計 自律學習 智慧型學習與評量系統 知識工程與專家系統
  1. Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C.,* (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: a two-tier test-based digital gaming approach. Computers & Education, 194, 104706. (SSCI) (Impact factor: 11.182, Q1)
  2. Chu, H. C.,* Chang, C. Y., & Chao, H. C. (2022). Mapping deep learning technologies for mobile networks with the Internet of Things. Human-centric Computing and Information Sciences, 12(59). (SCI)(Impact factor:6.558, Computer Science, Information Systems: 27/164, Q1)
  3. Yang, K. H., Chu, H. C.*Hsieh, C. C. & Kuo. F. R. (2022). Promoting students’ math learning performance and engagement: A help-seeking mechanism-based mobile gaming approach. Journal of Internet Technology, 23(6), 1173-1184. https://doi.org/10.53106/160792642022112306001 (SCI)
  4. Chang, C. Y. & Chu, H. C.* (2022). Mapping Digital Storytelling in Interactive Learning Environments. Sustainability, 14(18), 11499. https://doi.org/10.3390/su141811499 (SSCI) (Impact factor: 3.889, Q2)
  5. Chu, H. C.,* Hwang, G. H., Tu, Y. F., & Yang, K. H. (2022). Roles and research trends of artificial intelligence in higher education: A systematic review of the top 50 most-cited articles. Australasian Journal of Educational Technology, 38(3), 22-42. DOI: https://doi.org/10.14742/ajet.7526 (SSCI)(Impact factor: 3.067, Q2)
  6. Chien, S.-Y., Chen, P.-Y. Lai, C.-L., Chu, H. C., & Hwang, G. J. (2022). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organization. DOI:10.1504/ijmlo.2022.10049907 (Scopus, Q1)
  7. Chu, H. C., * Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. (SSCI) (Impact factor: 3.522, Q1)
  8. Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C.* (2021). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums, Interactive Learning Environments. DOI: 10.1080/10494820.2021.1897845. (SSCI) (Impact factor: 3.928, Q1)
  9. Chu, H. C.,* Wang, C. C., & Wang, L. (2019). Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors. Educational Technology & Society, 22(2), 86–100. (SSCI) (MOST 106- 2511-S-031-001-MY3 and MOST 104-2511-S-031 -003 -MY4) (Impact factor: 3.522, Q1; citations: 7)
  10. Hwang, G. J., Yin, C. J., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. (SSCI) (Impact factor: 3.928, Q1; citations: 6)
  11. Xie, H., Chu, H. C., Hwang, G. J., Wang, C. C. (in press). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Accepted by Computers & Education. (SSCI). (MOST 106-2511-S-011 -005 -MY3, MOST 104-2511-S-031 -003 -MY4, and GHP/022/17GD) (Impact factor: 5.568)(ISI citations: 11)
  12. Cheng, L.-C., & Chu, H. C. (2019). An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements. Interactive Learning Environment (ILE), 27(3), 410-425. DOI: 10.1080/10494820.2018.1482357 (SSCI).(NSC 102-2410-H-031-058-MY3, MOST 105-2410-H-031-035-MY3 and MOST 106-2511-S-031 -001 -MY3.) (Impact factor:1.722)
  13. Chu, H. C.,* Liu, Y.-M., Kuo, F. R. (2018). A Mobile Sleep-Management Learning System for Improving Students’ Sleeping Habits by Integrating a Self-Regulated Learning Strategy: Randomized Controlled Trial. JMIR mHealth and uHealth, 6(10): e11557. DOI: 10.2196/11557 (SCI) (MOST105-3011-E-038-001, MOST 104-2511-S-031-003-MY4) (Impact factor: 4.541)
  14. Hung, H. T., Yang, J. C., Hwang, G. J., Chu, H. C., Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126,89-104. (SSCI). (Impact factor: 5.568)
  15. Yang, K. H., Chu, H. C.,* & Chiang, L.-Y. (2018). Effects of a Progressive Prompting-based Educational Game on Second Graders’ Mathematics Learning Performances and Behavioral Patterns. Educational Technology & Society, 21(2), 322-334. (SSCI).( MOST 105-2511-S-152-005-MY2, MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor:2.326)
  16. Chu, H. C. Chen, J. M., Hwang, G. J., & Chen, T. W. (2017). Effects of formative assessment in an Augmented Reality Approach to Conducting Ubiquitous Learning Activities for Architecture Courses. Universal Access in the Information Society, 1-10. https://doi.org/10.1007/s10209-017-0588-y (SSCI). (MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.)
  17. Hwang, G. J., Lai, C. L., Liang, J. C., Chu, H. C., & Tsai, C. C. (2017). A long-term experiment to investigate the relationships between high school students' perceptions of mobile learning and tendency of peer interactions and higher-order thinking. Educational Technology Research & Development. doi: 10.1007/s11423-017-9540-3 (SSCI)
  18. Kuo, Y. C., Chu, H. C.,* & Tsai, M. C. (2017). Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns. Computers in Human Behavior, 75, 218-227. (SSCI). project#: MOST 104-2511-S-031-001, MOST 104-2511-S-031 -003 -MY4
  19. Chu, H. C.,* Chen, J. M., & Tsai, C.-L. (2017). Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics. Interactive Learning Environment (ILE), 25(2), 203-219. (SSCI). (Impact factor: 1.323) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
  20. Hwang, G. J., Chu, H. C., & Yin, C. J. (2017). Objectives, methodologies and research issues of learning analytics. Interactive Learning Environments, 25(2), 143–146. (SSCI)
  21. Kuo, F.-C., Chen, J. M., Chu, H. C., Yang, K. H., & Chen, Y.-H. (2017). A peer-assessment mobile Kung Fu education approach to improving students’ affective performances. International Journal of Distance Education Technologies (IJDET), 15(1), 1-14. (EI) project#:MOST 104-2511-S-031-003 -MY4, MOST 104-2511-S-152 -010 -, and MOST 105-2511-S-152 -005 -MY2.
  22. Chu, H. C.,* Chen, J. M., Yang, K. H., & Lin, C.-W. (2016). Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning. International Journal of Mobile Learning and Organisation, 10(1/2), 40-60. (Indexed in: Scopus) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
  23. Chu, H. C.,* Hung, C. M. (2015). Effects of the digital game-development approach on elementary school students’ learning motivation, problem solving, and learning achievement. International Journal of Distance Education Technologies (IJDET),13(1), 86-101. (EI)
  24. Kuo, Y. C.,* Chu, H. C., & Huang, C. H. (2015). A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students’ Performance in English Courses. Educational Technology & Society, 18(2), 284-298. (SSCI)
  25. Chu, H. C.,* Yang, K. H., & Chen, J. H. (2015). A time sequence-oriented concept map approach to developing educational computer games for historical courses. Journal of Interactive Learning Environments, 23(2), 212-229. (SSCI)
  26. Cheng, L. C., Chu, H. C.* & Shiue, B. M. (in press). An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students. International Journal of Distance Education Technologies (IJDET)(EI).
  27. Chu, H. C.* (2014). Potential negative effects of mobile learning on students’ learning achievement and cognitive load -a format assessment perspective. Educational Technology & Society, 17(1), 332-344. (SSCI)
  28. Chu, H. C.,* & Chang S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research & Development, 62(2), 147-161. (SSCI)
  29. Hwang, G.-H., Chu, H. C.,* Chen, B., & Cheng, Z. S., (in press). Development and evaluation of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. International Journal of Distance Education Technologies (IJDET). (EI) (Accepted). 
  30. Chu, H. C., Hwang, G. J.*, & Liang, Y. R. (2014). A cooperative computerized concept mapping approach to improving students’ learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33.
  31. Yin, C., Sung, H. Y., Hwang, G. J.*, Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013). Learning by searching: a learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16 (3), 286–300. (SSCI) 
  32. Hwang, G. J.*, Tsai, C. C., Chu, H. C., Kinshuk, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) (Impact factor: 1.517) (引用次數:4次)
  33. Hsu, Y.-C., Ho, H. N. J.,* Tsai, C.-C., Hwang, G.-J., Chu, H.-C., Wang, C.-Y., & Chen, N.-S. (2012). Research trends in technology-based learning from 2000 to 2009: A content analysis of publications in selected Journals. Educational Technology & Society, 15(2), 354–370. (SSCI) (引用次數:3次)
  34. Chu, H. C.,* & Lo, Y. H. (2011). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. International Journal of Mobile Learning and Organisation, 5(3/4), 317-326. 
  35. Hwang, G. J*., Chu, H. C., Lin, Y. S., & Tsai, C. C. (2011). A knowledge acquisition approach to developing mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment. Computers & Education, 57, 1368-1377. (SSCI) (引用次數:21次) 
  36. Hwang, G. J.*, Shi, Y. R., & Chu, H. C. (2011). A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning. British Journal of Educational Technology, 42(5), 778-789. (SSCI) (Impact factor: 1.539) (引用次數:28次) 
  37. Chu, H. C., Hwang, G. J.*, Tsai, C. C., & Tseng, Judy C. R. (2010). A two-tier test approach to developing location-aware mobile learning system for natural science course. Computers & Education, 55(4), 1618-1627. (SSCI)(引用次數:33次)
  38. Chu, H. C., Hwang, G. J.*, & Tseng, Judy C. R. (2010). An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning. The Electronic Library, 28(6), 873-890. (SSCI) (引用次數:11次)
  39. Chu, H. C., Hwang, G. J.*, & Huang, Y. M. (2010). An enhanced learning diagnosis model based on concept effect relationships with multiple knowledge levels. Innovations in Education and Teaching International, 47(1), 53–67. (SSCI) (Impact factor: 0.9) (引用次數:9次) 
  40. Shih, J. L.*, Chu, H. C., Hwang, G. J., & Kinshuk. (2011). An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity. British Journal of Educational Technology, 42(3), 373-394. (SSCI). (Impact factor: 1.255)主題一「導引個人化引導策略之行動學習系統」&「情境式學習環境中個人化學習因素之探討」
  41. Hwang, G. J.*, Chu, H. C., Shih, J. L., Huang, S. H., & Tsai, C. C. (2010). A decision-tree-oriented guidance mechanism for conducting nature science observation activities in a context-aware ubiquitous learning environment. Educational Technology & Society, 13(2), 53-64. (SSCI) (Impact factor: 1.067) 主題一「導引個人化引導策略之行動學習系統」&「情境式學習環境中個人化學習因素之探討」
  42. Wu, P. H., Hwang, G. J.*, Chu, H. C., Tsai, C. C., & Huang, Y. M. (2009). A computer-assisted collaborative approach for developing enterprise e-training courses on the internet. Journal of Research and Practice in Information Technology, 41(4), 319-340. (SCI Expanded) 
  43. Chu, H. C., Hwang, G. J.*, & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. (SSCI) (Impact factor: 2.059) (引用次數:51次) 
  44. Chu, H. C., & Hwang, G. J.* (2010). Development of a project-based cooperative learning environment for computer programming courses. International Journal of Innovation and Learning, 8(3), 256-266.
  45. Chu, H. C., Hwang, G. J., Tsai, C. C., & Chen, N. S. (2009). An innovative approach for promoting information exchanges and sharing in a web 2.0-based Learning Environment. Journal of Interactive Learning Environment, 17(4), 311-323. (SSCI) (Impact factor: 0.973) 
  46. Peng, H. Y., Chuang, P. Y., Hwang, G. J., Chu, H. C., Wu. T. T., & Huang, S. X. (2009). Ubiquitous performance-support system as Mindtool: A case study of instructional decision making and learning assistant. Educational Technology & Society, 12(1), 107-120. (SSCI) (Impact factor: 1.067) 
  47. Chu, H. C., Tsai, P. J., Hwang, G. J., & Yang, T. C. (2009). A computer-assisted approach to conducting information technology applied instructions. Journal of Distance Education Technologies, 7(1), 23-43. (EI) 
  48. Chu, H. C., Hwang, G. J., Huang, S. X., & Wu. T. T. (2008). A knowledge engineering approach to developing e-libraries for mobile learning. The Electronic Library, 26(3), 303-317. (SSCI)
  49. Hwang, G. J., Chu, H. C., Yin, P. Y., & Lin, J. Y. (2008). An innovative parallel test-sheet composition approach to meet multiple assessment criteria for national tests. Computers & Education, 51(3), 1058-1072. (SSCI) (Impact factor: 2.059)
  50. Tseng, Judy C. R., Chu, H. C., Hwang, G. J., & Tsai, C. C. (2008). Development of an adaptive learning system with two sources of personalization information. Computers & Education, 51(2), 776-786. (SSCI) (Impact factor: 2.059)
  51. Chu, H. C., & Hwang, G. J. (2008). A Delphi-based approach to developing expert systems with the cooperation of multiple experts. Expert Systems with Applications, 34(4), 2826-2840.(SCI, EI) (Impact factor: 2.908)
  52. 黃國禎、朱蕙君、王榕榆(2008)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI)
  53. 黃國禎、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。Chinese Journal of Science Education (科學教育學刊),15(3),317-334。
  54. 黃國禎、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。
  55. 黃國禎、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI)
  56. 朱蕙君、黃國禎、郭凡瑞、王榕榆、洪士城(2007)。智慧型資訊代理人服務平台資料庫檢驗機制之研究。產業論壇,9(2), 137-157。
  57. Hwang, G. J., Cheng, H., Chu, H. C., Tseng, Judy C. R., & Hwang, G. H. (2007). Development of a web-based system for diagnosing student learning problems on English tenses. Journal of Distance Education Technologies, 5(4), 80-98. (EI)
  58. Kuo, F. R., Pan, J. Z., Hwang, G. J., & Chu, H. C. (2007). A knowledge engineering approach to supporting enterprise knowledge preservation. Journal of Scientific and Technological Studies, 41(1), 29-51.
  59. Chu, H. C., Hwang, G. J., Tseng, Judy C. R., & Hwang, G. H. (2006). A computerized approach to diagnosing student learning problems in health education. Asian Journal of Health and Information Sciences, 1(1), 43-60.
  60. Hwang, G. H., Chen, J. M., Hwang, G. J., & Chu, H. C. (2006). A time scale-oriented approach for building medical expert systems. Expert Systems with Applications, 31(2), 299-308. (SCI, EI) (Impact factor: 2.908)
  61. Chen, J. M., Hwang, G. H., Hwang, G. J., & Chu, H. C. (2005). Analyzing domain expertise by considering variants of knowledge in multiple time scales. Lecture Notes in Computer Science, 3683, 1324-1330. (SCI, EI)
  62. Hwang, G. J., Chu, H. C., & Yang, Y. S. (2002). Development of an integrated environment for website content labeling. Chi Nan University Journal, 6(2).
  63. Hwang, G. J., Tseng, Judy C. R., Chu, H. C., & Shiau, J. W. (2002). Analysis and improvement of test items for a network-based intelligent testing system. Chinese Journal of Science Education (科學教育學刊), 10(4), 423-439. 
  1. 蔡亞彤、朱蕙君、王俊傑(2022年3月)。基於權重概念圖策略之探究式虛擬實境生態考察學習模式。台灣數位學習發展研討會(TWELF 2022)。台東大學,台東市,台灣。(最佳論文獎)
  2. 王俊傑、朱蕙君、陳逸文、林宜陵(2021年12月)。結合VR之跨域文化地景書寫學習模式。國際大數據數位人文產學前沿應用教學研討會。政治大學,台北市。
  3. Lin, Y. T., & Chu, H. C.,* (2021, May). The effect of German chatbot on students’ learning attitudes and learning achievement in A1.1 sentence practice in high school german language class. Paper presented at the 6th Conference on Digital Learning Strategies and Applications, Taipei, Taiwan.
  4. Liu, Y. H., & Chu, H. C. (2020, November). An AI-based Oregon-Style Debate Automatic Text Feedback Learning System. Paper presented at the Program Committee of the International Conference on Education and Artificial Intelligence 2020 (ICEAI 2020), Hong Kong, China.
  5. Yamamoto, T., Pang, C., Ong, B., Shih, J. L., Chu, H. C. & Shih, M. (2019, October). The Curriculum Development for Global AGILE Problem-Based Learning in Social Entrepreneurship in Global Teams. Paper presented at the 2019 Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC), Singapore, Singapore.
  6. Huang, T., Hung, H. T. & Chu, H. C. (2019). Digital Games for Second Language Acquisition: A Systematic Review. In S. Carliner (Ed.), Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 722-727).
  7. Tsai, C, Y., & Chu, H. C. (2019, July). Effects of integrating a personalization mechanism into the flipped learning approach on students’ learning achievement and behaviors. Paper presented at the 8th International Conference on Learning Technologies and Learning Environments (LTLE 2019) in 8th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2019) Conference, Toyama-city, Toyama, Japan.
  8. Wang, C. C., & Chu, H. C. (2019, April). A multistage group reflective judgement flipped learning approach for Enhancing students’ critical thinking ability on Traditional Mencius courses. Paper presented at the International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE & e-Tech) Conference, Fukuoka, Japan.
  9. Yamamoto. T., Liao, A., Wu, W.-C. V., Shih, M., Shih, J.-L., Chu, H.-C. (2018, December). A Proposal for the Global and Collaborative PBL Learning Environment Where All Global Members on Different Campuses Are "On the Same Page" throughout the Process of Learning in the Project. Paper presented at the 2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI) Conference, Taichung, Taiwan. (IEEE conference)
  10. Liu, Y. M., & Chu, H. C.,* (2018, July). Impacts of a mobile childbirth educational game on learning achievement, self-efficacy and postnatal depression for puerperal women. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
  11. Wang, L., Chu, H. C.,* & Wang, C. C. (2018, July). Effects of a two-stage concept mapping based collaborative gaming approach to students’ English learning achievement and behavioral patterns with different learning anxiety level. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
  12. Hsieh, Y. C., Chu, H. C.,* & Yang, K. H. (2018, July). Effect of the interactive concept map instant-feedback approach in a visual reality learning environment in astronomy courses. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
  13. Tsai, C. Y., Wang, C. C., Chu, H. C.,* & Chen, Z. W. (2018, July). Effects of web issue-quest approaches with different prompting strategies on students’ learning performance in a natural science course. Paper presented at the 7th International Conference on Learning Technologies and Learning Environments (LTLE 2018) in 7th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2018) Conference, Yonago, Tottori, Japan.
  14. Chu, H. C.,* & Tsai, J.-M. (2018, August). A multiple knowledge-representation approach for developing augmented reality-based mobile learning activities in a dinosaur museum. Paper presented in JBFEM Award & Symposium 2018, Singapore.
  15. Yang, C., Chu, H. C.,* & Hwang, G. J. (2018, June). Development of a mobile-health app for helping the hyperphosphatemia patients accepting hemodialysis improve diet controlling. Paper presented in the 3rd LEET (Learning Environment and Educational Technology) workshop, Kobe, Japan.
  16. Yin, C., Uosaki, N., Chu, H.-C., Hwang, G.-J. Liu, G.-Z., Hwang, J.-J., Hatono, I., Kumamoto, E., and Tabata, Y. (2017, December). Learning behavioral pattern analysis based on students’ logs in reading digital books. Paper presented at the 25rd International Conference on Computers in Education (ICCE 2017). Christchurch, New Zealand.
  17. Wang, L., Wang, J.-J., Chu, H. C.,* & Hwang, G. J. (2017, July). Effects of integrating a situated gaming mechanism into an issue-quest flipped learning approach on undergraduate students’ learning achievement and motivation in Chinese character course. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
  18. Liu, Y.-M., Chu, H. C.,* Wang, L., Yang, C. (2017, July). Development of a mobile sleep-management system for improving students’         lifestyles based on a self-regulated learning strategy. Paper presented at the 5th International Conference on Learning Technologies andLearning Environments (LTLE2017) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference,Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
  19. Yang, C. & Chu, H. C.* (2017, July). Activating Students’ Flipped learning via integrating ICT technologies on learning achievements and  Attitudes in Computer Science Course. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
  20. Hong, T.-Y. & Chu, H. C.* (2017). Effects of a situated 3D computational problem-solving and programming game-based learning model on students’ learning perception and cognitive loads. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2017) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2017) Conference, Hamamasu, Japan. project#: MOST 104-2511-S-031 -003 -MY4
  21. Chu, H. C., Chen, J. M., & Yang S. M. (2016, September). Development of a game-based learning system based on the concept-effect model for improving mathematic learning achievements. Paper presented at the 8th International Conference on Collaboration Technologies (CollabTech 2016), Sapporo, Hokkaido, Japan.
  22. Sung, Y. H., & Chu, H. C. (2016, July). An interactive 5E learning cycle-based augmented reality system to improve students’ learning achievement in a microcosmic Chemistry molecule course. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2016) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2016) Conference, Kumamoto, Japan.
  23. Cheng, S. H., & Chu, H. C. (2016, July). A context-aware progressive inquiry-based augmented reality system to improving students’ investigation learning abilities for high school geography courses. Paper presented at the 5th International Conference on Learning Technologies and Learning Environments (LTLE2016) in 5th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2016) Conference, Kumamoto, Japan.
  24. Chen, J.-M., Chu, H. C.,* Yang, K. H., Kuo, F.-C., & Chen, Y.-H. (2015). Effects of a peer-assessment-based mobile physical education learning approach on students’ affective perspectives on a university Tai Chi course. Paper presented at the 23rd International Conference on Computers in Education (ICCE 2015). Hangzhou, China.
  25. Yang, K. J., Chu, H. C.,* & Yang, K. H., (2015, July). Using the augmented reality technique to develop visualization Mindtools for chemical inquiry-based activities. Paper presented at the 4th International Conference on Learning Technologies and Learning Environments (LTLE2015) in 4th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2015) Conference, Okayama, Japan. project#: MOST 103-2511-S-031 -001 -MY2.
  26. Wu, S. J., Chu, H. C.,* & Yang, K. H., (2015, July). An WebQuest-based context-aware ubiquitous learning system to improve Students’ Problem Solving Abilities in Astronomy Inquiry Activities. Paper presented at the 4th International Conference on Learning Technologies and Learning Environments (LTLE2015) in 4th IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2015) Conference, Okayama, Japan. project#: MOST 103-2511-S-031 -001 -MY2.
  27. 蔡杰倫、朱蕙君* (2015年,5月)。發展行動同儕互教數學解題模式與學習成效影響分析。論文發表於全球華人電腦應用教育研討會(GCCCE 2015)。台北臺灣師範大學,台灣。
  28. Chen, T.-W.,* Chu, H. C., & Yang, K. H. (2015, May). Development of an augmented reality interactive mobile learning system for Architecture course based on Formative Assessment Strategy. Paper presented at International Conference on Digital Leaning Strategies and Applications (DLSA 2015). Sapporo, Hokkaido, Japan.
  29. 廖智仁、朱蕙君*(2014年,11月)。基於雙層次測驗之行動遊戲引導模式對國小自然科礦物單元學習成效之影響。論文發表於2014台灣數位學習發展研討會。台北臺灣師範大學,台灣。
  30. 張嘉恩、楊凱翔、朱蕙君*(2014年,11月)。數位遊戲式學習對國小因數概念學習動機與學習成效影響之研究。論文發表於2014台灣數位學習發展研討會。台北臺灣師範大學,台灣。
  31. Chu, H. C.,* & Chen, S.-H., (2014, August). Using WebQuests learning strategy in context-aware ubiquitous learning environment for English course. Paper presented at The 3rd International Conference on Learning Technologies and Learning Environments, Kitakyushu, Japan.
  32. Chu, H. C.,* & Chang, S. C. (2014, July). A repertory grid-based peer assessment approach for improving students' learning performance in a nature science u-learning activity. Paper presented at The 2nd International Conference of Science Educators and Teachers, Phuket, Thailand. 
  33. 蔡銘翔*、朱蕙君、楊凱翔(2014,5月)。結合概念構圖回饋機制之真實情境行動遊戲學習-以國小五年級植物教學為例。論文發表於全球華人電腦應用教育研討會(GCCCE 2014)。上海
  34. Chen, T.-W.,* Chu, H. C., & Yang, K. H. (2013, December). A time scale-based concept mapping approach to developing educational computer games for conducting digital storytelling activities in historical courses. Paper presented at the PNC 2013 Annual Conference and Joint Meetings, Kyoto University, Kyoto, Japan.
  35. 朱蕙君*、高而泰(2013,11月)。基於知識工程策略之自然科學無所不在合作學習系統之建置與活動設計。論文發表於2013台灣數位學習發展研討會。台中科博館,台灣。
  36. 謝錦忠*、楊凱翔、朱蕙君 (2013,11月)。國小數學科互動式同儕互教行動遊戲式學習系統之設計與建置。論文發表於2013台灣數位學習發展研討會。台中科博館,台灣。
  37. Chu, H. C.,* & Lin, C.-W. (2013, September). The development and application of a repertory grid-oriented ubiquitous augmented reality learning system. Paper presented at the 2nd IIAI International Conference on Advanced Applied Informatics (IIAI AAI 2013) Conference, Kunibiki Messe, Matsue, Japan.
  38. Chu, H. C.,* & Zhang, S. C. (2013, June). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Paper presented at the Association for Educational Communications and Technology International Conference on the Frontier in e-Learning Research 2013(AECT-ICFER 2013), Taichung, Taiwan.
  39. 朱蕙君*、陳毅軒、郭豐洲(2013,五月)。建置太極拳同儕互評行動學習系統以提升體育評量能力之研究。論文發表於全球華人電腦應用教育研討會(GCCCE 2013)。北京大學,北京。
  40. Chu, H. C.,* & Chen, J. H. (2012, November). A time scale-based concept map approach to developing educational computer games for historical courses. Paper presented at the 20th International Conference on Computers in Education (ICCE 2013), Singapore. 
  41. 朱蕙君*、陳志文(2012,10月)。以流程概念構圖為鷹架之學習策略建立技職院校旅運管理資訊系統之專業技能學習模式。論文發表於2012台灣數位學習發展研討會。台南成功大學,台灣。
  42. Hwang, G. J., Chu, H. C.,* & Liang, Y. R., (2012, July). Effects of computerized collaborative concept map approach on students' learning achievements and cognitive loads. Paper presented at the 12th IEEE International Conference on Advanced Learning Technologies, Rome, Italy.
  43. 林佳緯、朱蕙君*、王祖揚、郭育政 (2012, 五月)。以概念構圖為基礎之行動擴增實境學習系統。論文發表於全球華人電腦應用教育研討會(GCCCE 2012)。墾丁,台灣。
  44. Hwang, G. H.*, Chen, B. Y., Chu, H. C., & Chen, Z. H. (2012, March). Development of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. Paper accepted at the 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education (IEEE WMUTE), Takamatsu, Kagawa, Japan.
  45. Chu, H. C.,* & Lo, Y. H. (2011, August). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. Paper presented at the Asia-Pacific Conference on Technology Enhanced Learning, Shaanxi Normal University, Xi’an, China.
  46. Zhang, S. C., & Chu, H. C.* (2011, May). Development of an RPG game for identifying migratory bird based on a two-tier test learning model. Paper presented at the 15th Global Chinese Conference on Computers in Education (GCCCE2011), Hangzhou, China.
  47. Kuo, Y. C.*, Chu, H. C., Wu, Z. Y., & Huang, C. H. (2011, May). An online collaborative learning platform based on a learning style-oreiated grouping mechanism. Paper presented at the 15th Global Chinese Conference on Computers in Education (GCCCE2011), Hangzhou, China. 
  48. 黃國豪*、朱蕙君、張智傑、嚴仁宏、陳意凱、林子強(2010年12月)。考慮個人學習風格之無所不在自動問答系統。論文發表於2010數位內容學術暨橋接成果研討會(ICDC 2010),中央大學、中壢、臺灣。
  49. 王澤佑、朱蕙君*、黃國禎(2010年10月)。不同概念構圖教學模式對學習態度與學習成就之影響。論文發表於第六屆數位學習發展研討會(TWELF 2010),亞洲大學,霧峰鄉,台中市,臺灣。
  50. Hwang, G. J.*, Hung, P. H., Shih, J. L., & Chu, H. C. (2010, September). Development of mindtools and learning strategies for ubiquitous learning- a national e-learning project in taiwan. Paper presented at Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010) --Mobile and Ubiquitous Learning Technologies, Strategies and Applications (MULE) Workshop. Kansai University, Osaka, Japan.
  51. 莊茜雯*、朱蕙君、黃國禎、徐逸豪、郭婉伶 (2010年6月)。電腦化概念構圖策略對於學習成就及態度之影響-以社會科教學為例。第十四屆全球華人計算機教育應用大會(GCCCE 2010),南洋理工大學,新加坡。
  52. Chu, H. C.,* & Hwang, G. J. (2010, March). A location-aware mobile learning system to provide field learning guidance for natural science courses. Paper presented at 2nd International Asia Conference on Informatics in Control, Automation and Robotics (CAR 2010), Wuhan, China.
  53. Chu, H. C.,* Shi, Y. R., Hwang, G. J., Kuo, W. L., & Chung, X. F. (2010, February). Effect of format assessment-based mobile learning on cognitive load and learning achievement of students. Paper presented at International Conference on Learning Innovation in Science and Technology (ICLIST 2010), Pattaya, Thailand.
  54. Chu, H. C.,* Hwang, G. J., Shi, Y. R., Lee, C. I., & Chien, W. W. (2009, November). A conceptual map-oriented Mindtool for conducting collaborative ubiquitous learning activities. Paper presented in the 17th International Conference on Computers in Education (ICCE 2009), Hong Kong.
  55. Chu, H. C.,* Hwang, G. J., & Lin, Y. S. (2009, October). Development of a collaborative mindtool for context-aware ubiquitous learning. Paper presented in the Technology Enhanced Learning Conference 2009 (TELearn 2009), Academia Sinica, Taipei, Taiwan. 
  56. Chu, H. C.,* Hwang, G. J., & Hwang, G. H. (2009, June). Development of a project-based cooperative learning environment for computer programming courses. Paper presented at the 2009 Technology Innovation and Industrial Management Conference (TIIM 2009), Bangkok, Thailand. 
  57. Shih, J. L.,* Chu, H. C., & Hwang, G. J. (2009, February). Analysis of student attitudes for participating in a context-aware ubuquitous learning activity with repertory grid apporach. Paper presented at the IADIS International Conference on Mobile Learning 2009, Barcelona, Spain.
  58. Chu, H. C., & Hwang, G. J. (2008, December). An Innovative Learning Diagnosis Model based on Concept Effect Relationships with Multiple Knowledge Levels. Paper presented at the Technology Enhanced Learning Conference 2008 (TELearn 2008), December 4-6, 2008, Hanoi, Vietnam.
  59. Chu, H. C., Hwang, G. J., & Shih, J. L. (2008, October). Repertory Grid as a Learning Activity Design Tool for Training Observation Skills in Authentic Learning Environments. Paper presented at the 24th annual conference of Japan Society for Educational Society (JSET), October 11-13, 2008, Joetsu University of Education, Japan.
  60. Chu, H. C., & Hwang, G. J. (2008). Development of Mindtools for Context-Aware Ubiquitous Learning. Paper presented at the 16th International Conference on Computers in Education (ICCE 2008), October 27-31, 2008, Taipei, Taiwan.
  61. Huang, S. H., Wu. T. T., Chu, H. C., & Hwang, G. J. (2008, March). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China. 
  62. Wu. T. T., Yang, T. C., Hwang, G. J., & Chu, H. C. (2008, March). Conducting situated learning in a context-aware ubiquitous learning environment. Paper presented at the 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China. 
  63. 黃國禎、陳玠元、朱蕙君(2008年,5月)。情境感知無所不在學習環境的建置與應用-以天文課程教學為例。論文發表於第三屆行動與無所不在數位學習研討會(Ubilearn 2008),台南大學,台南。
  64. 吳冠翬、蔡佩珊、朱蕙君、黃國禎(2008年,5月)。國小高年級學童網路搜尋歷程的紀錄與分析-以自然科運動速度單元為例。論文發表於第四屆台灣數位學習發展研討會(TWELF'2008),台中教育大學,台中。
  65. Chu, H. C., & Hwang, G. J. (2007, September). Elicitation of time scale-oriented expertise from multiple experts. Paper presented at the 2007 International Conference on Innovative Computing, Information and Control (ICICIC-07), Kumamoto, Japan. 
  66. Chen,Y. J., Kuo, F. R., Hwang, G. J., & Chu, H. C. (2007, September). SCORM/IMS-based standards for describing personal and environmental contexts in ubiquitous learning environments. Paper presented at the 2007 International Conference on Innovative Computing, Information and Control (ICICIC-07), Kumamoto, Japan. 
  67. Chu, H. C., Hwang, G. J., Wu, P. H., & Chen, J. M. (2007, July). A computer-assisted collaborative approach for e-training course design. Paper presented at the 7th IEEE International Conference on Advanced Learning Technologies (ICALT 2007), Niigata, Japan.
  68. Chu, H. C., Wu, T. T., Huang, S. H., & Hwang, G. J. (2007, August). Mobile learning for observation and classification skills- case study on a natural science course. Paper presented at the 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE 2007), Hong Kong, China. 
  69. 許世昇、黃國禎、朱蕙君(2007年,5月)。以多知識階層概念影響關係為基礎之學習導引系統。論文發表於第十一屆全球華人計算機教育應用大會 (GCCCE’2007),廣州,中國廣東。
  70. Chu, H. C., & Hwang, G. J. (2005, November). A delphi-repertory approach to eliciting and intregrating medical diagosis knowledge. Paper presented at the Medical Informatics Symposium in Taiwan (MIST’2005), Taoyuan, Taiwan.
  71. Chen, J. M., Hwang, G. H., Hwang, G. J., & Chu, H. C. (2005, September). Analyzing Domain Expertise by Considering Variants of Knowledge in Multiple Time Scales. Paper presented at the Ninth International Conference on Knowledge-Based Intelligent Information & Engineering Systems (KES 2005), Melbourne, Australia. (Reporter: Hui-Chun Chu)
  72. 蔡佩瑾、朱蕙君、黃國禎(2004年,3月)。資訊科技融入自然科教學之模式建立與實証。論文發表於2004電子商務與數位生活研討會,台北大學,台北。
  73. 朱蕙君、葉書桓、黃國禎、賴志群(2003年,12月)。網路及多媒體教學現況分析及商業模式之建立。論文發表於2003年企業管理學術研討會暨2003年電子商務經營管理研討會,逢甲大學,台中。
  74. 朱蕙君、蔡佩僅、黃國禎、楊基裕、林富能、許雅惠、林家卉、謝欣茹等(2003年,12月)。網路社群應用於電腦輔助音樂教學推廣模式之建立。論文發表於第九屆資訊管理研究暨實務研討會,大葉大學,2003年12月13日。
  75. 蔡佩瑾、朱蕙君、黃國禎(2003年,12月)。資訊科技融入教學設計之系統化模式建立與實証。論文發表於全國計算機會議(NCS),逢甲大學,台中。
主持人:
  1. 111學年度教育部補助大學校院STEM領域及女性研發人才培育計畫--「提升自閉症孩童之情緒識別表達能力之多人VR STEM學習模式」 ($2,700,000),執行期限:111.08.01.-112.07.31.
  2. 111學年度教育部教學實踐研究計畫「人工智慧聊天機器人專題導向翻轉學習模式對於計算機概論學習成效、英語學習焦慮與學習動機之影響」($288,000),執行期限:111.08.01.-112.07.31.( PED1110455)
  3. 110學年度,教育部補助大學校院STEM領域及女性研發人才培育計畫--「提升自閉症孩童之情緒識別表達能力之多人VR STEM學習模式」($2,700,000),執行期限:110.08.01.-111.07.31. 
  4. 110學年度,教育部教學實踐研究計畫「小組競賽遊戲化翻轉學習模式對學生自主學習之學習成效與自我決定動機之影響」。($273,000),執行期限:110.08.01.~111.07.31.  (PED1101038)
  5. 109-112學年度,科技部「基於遊戲化機制之互動式同儕互評程式運算思維學習模式之環境建立、應用與成效分析」。( $3,150,000),執行期限:109/08/01 ~112/07/31.,計畫編號:MOST 109-2511-H-031-002-MY3
  6. 109學年度,教育部教學實踐研究計畫「無縫式翻轉學習結合 WSQ 提問引導學習模式對學習成就、自我導向學習、認知負荷與批判思維之影響」($336,000),執行期限:109.08.01.~110.07.31.
  7. 108-109學年度,教育部「109年科技輔助自主學習推廣應用計畫」。($2,185,000),執行期限:109.04.01.~110.01.31.
  8. 108學年度,教育部教學實踐研究計畫「導入哲學數位鷹架之孟子課反思辯證翻轉學習模式」。($421,000),執行期限:108.08.01.~109.07.31.
  9. 107學年度,教育部「數位人文社會科學教學創新計畫--數位經典人文擴增實境遊戲與創作」。($423,500),執行期限:108.02.01.~108.07.31.,計畫編號:MOE-107-1-A21,合作對象:宇京科技股份有限公司、桌遊地下城、東吳大學中國文學系
  10. 106-109學年度,科技部:「結合心智工具與適性化學習模式的行動翻轉學習環境之建置、應用及成效分析」。($2,945,000) ,執行期限:106.08.01 ~109.07.31.,計畫編號:MOST 106-2511-S-031-001-MY3
  11. 106學年度,教育部「數位人文社會科學教學創新計畫--數位經典人文遊戲學習與應用」。($429,000),執行期限:107.02.01.~107.07.31.,計畫編號:MOE-dh106-2-02,合作對象:宇京科技股份有限公司、東吳大學中國文學系
  12. 105學年度,衛福部「105年度委託科技研究計畫-運用健康資訊及資通訊技術建立智慧醫療環境」---基於健康存摺與穿戴裝置(HIoT)之睡眠促進個人安全載具APP。($1,310,000),執行期限:105.12.26 ~106.08.25.,合作對象:雲康股份有限公司、臺北醫學大學醫學科技學院
  13. 104-107學年度,科技部「以提升6C能力為導向之心智工具與行動學習環境整合系統之建置、成效評量與學習行為模式分析系列研究計畫」($4,604,000)
  14. 103-104學年度「整合巨觀與微觀知識工程技術之同儕互評無所不在學習系統之建置、應用與成效分析」2年期,執行期限:103.08.01~105.07.31.
  15. 102學年度「國科會科學教育研發成果產業技術推動計畫-補助產學合作育種計畫」(合作企業:卡米爾資訊股份有限公司),執行期限:102.07.01~102.12.31.
  16. 102學年度「整合擴增實境之無所不在心智工具教學模式之建置與應用」,執行期限:102.08.01~103.07.31.
  17. 國科會優秀年輕學者研究計畫101~103學年度【基於知識工程技術之同儕互評策略於無所不在學習環境之應用與成效分析 】2年期,Applications and analysis of a knowledge engineering-oriented peer-assessment approach in ubiquitous learning activities (2 years),執行期限:101.08.01~103.07.31.
  18. 國科會新進人員計畫99~101學年度「無所不在學習環境中同儕概念圖互評系統之建置、應用與分析」2年期,Development, applications and analysis of a concept map-oriented peer assessment system for context aware ubiquitous learning (2 years),執行期限:99.11.01~101.07.31
共同主持人:
  1. 110-113學年度科技部「結合認知與情緒之多層次概念檢測及回饋機制之無所不在學習環境之建置、應用與學生學習表現分析」。($2,440,000),執行期限:110/08/01~113/07/31 ($2,440,000) (MOST 110-2511-H-152-002-MY3)
  2. 110學年度科技部「運用AI與IoT科技建立智慧醫療創新服務系統-結合人工智慧與物聯網科技發展精準睡眠醫學(4/4) 」。($5,800,000) ,執行期限:110/01/01 ~110/12/31 (MOST 110-2634-F-038-004)
  3. 110教育部「110年高中職科技輔助自主學習輔導計畫」。($4,500,000),執行期限:110/02/01 ~110/12/31 (110J004) 
  4. 109學年度,教育部「數位人文社會科學教學創新計畫--數位人文--結合VR之跨域文化地景導覽與書寫」。($467,500),執行期限:109/08/01~110/01/31,計畫編號:MOE-109-1-A02
  5. 109-110教育部「109年高中職科技輔助自主學習輔導計畫」。($3,200,000),執行期限:109/01/01 ~109/12/31,計畫編號:109J004
  6. 109-110學年度,科技部「運用AI與IoT科技建立智慧醫療創新服務系統-結合人工智慧與物聯網科技發展精準睡眠醫學(3/4) 」。($6,030,000) ,執行期限:109/01/01 ~109/12/31,計畫編號:MOST 109-2634-F-038-004
  7. 107-108教育部「高中職行動學習推動計畫」。($4,000,000),執行期限:107/08/01~108/07/31
  8. 107-108學年度,科技部「運用AI與IoT科技建立智慧醫療創新服務系統-結合人工智慧與物聯網科技發展精準睡眠醫學(2/4) 」。($6,100,000),執行期限:108/01/01~108/12/31,計畫編號:108-2634-F-038-003-
  9. 107學年度,科技部「結合擴增實境技術及POE策略之國小天文課情境感知無所不在學習系統之建置、評估與學習行為分析」。($1,296,000),執行期限:107/08/01~109/07/31,計畫編號:107-2511-H-152-007-MY2
  10. 107學年度,科技部「科普活動:網際網路素養科普講座-AI時代的機會與挑戰(主題四)」。($3,900,000),執行期限:107/07/01~110/06/30計畫編號:107-2515-S-468-001-MY3
  11. 106-107學年度,科技部「運用AI與IoT科技建立智慧醫療創新服務系統-結合人工智慧與物聯網科技發展精準睡眠醫學(1/4)」。($7,770,000),執行期限:107/01/01~107/12/31計畫編號:MOST 107-2634-F-038-003。合作對象:AI創新研究中心、台北醫學院睡眠研究中心、雙和醫院、萬芳醫院
  12. 106學年度:科技部「應用實境解謎探索學習模式建構博物館適性適齡情境感知無所不在學習環境」。($436,000),執行期限:106/08/01~108/07/31計畫編號:MOST 106-2511-S-178-001。合作對象:科博
  13. 106-106教育部「高中職行動學習推動計畫」。執行期限:106/08/01~107/07/31
  14. 105-106教育部「高中職行動學習推動計畫」。執行期限:105/08/01~106/07/31
  15. 105學年度:科技部「睡眠醫學穿戴式用藥管理雲平台之開發與臨床驗證」。($5,144,000),執行期限:106/08/01~108/07/31 計畫編號:MOST 105-3011-E-038-001,合作對象:台北醫學院睡眠研究中心、醫學科技學院、雙和醫院、萬芳醫院
  16. 105學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組。($756,000),執行期限:105/07/01~106/08/31 ,合作對象:曉騰國際股份有限公司、資策會數位學習研究所、智邦科技股份有限公司、神達電腦股份有限公司、巨匠電腦股份有限公司、曉騰國際股份有限公司、上升數位工作室
  17. 104-105教育部「高中職行動學習推動計畫」。執行期限:104/08/01~105/07/31
  18. 104學年度:科技部「睡眠醫學穿戴式用藥管理雲平台之開發與臨床驗證」。($5,159,000),執行期限:106/08/01~108/07/31 計畫編號:MOST 105-3011-E-038-001,合作對象:台北醫學院睡眠研究中心、醫學科技學院、雙和醫院、萬芳醫院
  19. 104學年度:科技部「結合腦波感知技術之個人化學習機制對學習情緒、學習成就及學習行為之影響」。($528,000),執行期限:104/08/01~105/07/31 計畫編號:MOST 104-2511-S-031-001
  20. 104學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組。 ($940,000),執行期限:104/07/01~105/08/31,合作對象:曉騰國際股份有限公司、資策會數位學習研究所、智邦科技股份有限公司、神達電腦股份有限公司、巨匠電腦股份有限公司、曉騰國際股份有限公司、上升數位工作室
  21. 103-104教育部「高中職行動學習推動計畫」。執行期限:103/08/01~104/07/31
  22. 103教育部「教育雲端應用及平臺服務推動計畫」(負責工作圈:教育媒體頻道)。($3,135,000),執行期限:103/05/01~104/02/28
  23. 103學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組。 ($990,000),執行期限:103/07/01~104/08/31,合作對象:曉騰國際股份有限公司、資策會數位學習研究所、智邦科技股份有限公司、神達電腦股份有限公司、巨匠電腦股份有限公司、曉騰國際股份有限公司、上升數位工作室
  24. 103學年度「三校文創計畫」文化創意產業知識創造、創意加值、商品化與事業化交換樞紐計畫「創意設計計畫」設計課程全方位數位化管理與教學模式之建立。($1,000,000),執行期限:103/04/01~103/12/31
  25. 102-103教育部「高中職行動學習推動計畫」。執行期限:102/08/01~103/07/31
  26. 102教育部「教育雲端應用及平臺服務推動計畫」(負責工作圈:教育媒體頻道),執行期限:102/05/01~103/02/28
  27. 103教育部「高中職學校行動學習輔導計畫」,執行期限:103/09/01~104/07/31
  28. 102教育部「高中職學校行動學習輔導計畫」,執行期限:102/07/01~103/08/31
  29. 103學年度「三校文創計畫」文化創意產業知識創造、創意加值、商品化與事業化交換樞紐計畫「創意設計計畫」設計課程全方位數位化管理與教學模式之建立,執行期限:103 /04/01~103/ 12/31
  30. 102學年度「三校文創計畫」文化創意產業知識創造、創意加值、商品化與事業化交換樞紐計畫「創意設計計畫」設計課程全方位數位化管理與教學模式之建立,執行期限:102 /01/01~102/ 12/31
  31. 102學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組,執行期限:102/07/01~103/08/31
  32. 101學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組。($952,000),執行期限:101/07/01~102/08/31
  33. 101學年度國科會【數位學習國家型計畫之總覽、趨勢分析與社會影響分析(單一整合型計畫)-數位學習國家型計畫之總覽、趨勢分析與社會影響分析】(2/2),執行期限:101/08/01~101/12/31
  34. 101學年度經濟部工業局數位學習與典藏產業推動計畫委託【行動學習於鄉土教學應用模式之建立】計畫,執行期限:101年4月1日~101年10月31日
  35. 100學年度國科會【數位學習國家型計畫之總覽、趨勢分析與社會影響分析(單一整合型計畫)-數位學習國家型計畫之總覽、趨勢分析與社會影響分析】(1/2),執行期限:100/08/01 ~ 101/07/31
  36. 100學年度科學工業園區人才培育補助計畫--行動數位遊戲學習模組,執行期限:100/07/01~101/08/31 873,444
  37. 100學年度國科會【 整合實境與數位資源之適性化與合作學習環境及應用模式-卓越研究團隊計畫-整合實境與數位資源之適性化與合作學習環境及應用模式-卓越研究團隊計畫(3/3) 】,執行期限: 100/08/01 ~ 101/07/31
  38. 100學年度經濟部工業局數位學習與典藏產業推動計畫委託【整合型智慧教室準備度】計畫,執行期限:100/04/01~100/10/31
  39. 99學年度國科會【整合實境與數位資源之適性化與合作學習環境及應用模式-卓越研究團隊計畫】(2/3),執行期限:99/08/01 ~ 100/07/31
 
  1. Chu, H. C. (December, 2016). Applying a Repertory Grid-Oriented Mindtool to Developing a Knowledge Construction Augmented Reality Mobile Learning System. Learning, Design, and Technology. An International Compendium of Theory, Research, Practice, and Policy. In (Book chapter)
  2. 朱蕙君、黃國禎(2015)。自律學習機制的導入。載於黃國禎主編,翻轉教室:理論、策略與實務(96-113頁)。台北市:高教出版社。
  3. 朱蕙君(2015)。翻轉教室應用於高中歷史課程的教學模式。載於黃國禎主編,翻轉教室:理論、策略與實務(170-178頁)。台北市:高教出版社。
  4. 黃國禎、朱蕙君、賴秋琳(2014)。行動與無所不在學習的定義與實施策略。載於黃國禎、陳德懷(主編),未來教室、行動與無所不在學習(19-28頁)。台北市:高教出版社。
  5. 朱蕙君、羅永煥(2014)。結合學習行為分析機制之情境感知無所不在學習歷程管理系統。載於黃國禎、陳德懷(主編),未來教室、行動與無所不在學習(103-124頁)。台北市:高教出版社。
     
  1. 獲得109年度資訊月傑出資訊人才獎。
  2. 獲得103年度科技部吳大猷先生紀念獎,並擔任該年度吳大猷獎受獎人代表致詞。
  3. 科技部補助大專院校獎勵特殊優秀人才:研究傑出獎勵:109、108、107、106、105、104、103學年度
  4. 科技部補助大專院校獎勵特殊優秀人才:研究優良獎勵:102、101、100學年度
  5. 101學年度獲得國科會補助101~103年「優秀年輕學者研究計畫」獎勵。
  6. 東吳大學教師學術研究(研究論著)獎助:108、107、106、105、104、103、102、101、100學年度
  7. 東吳大學教師學術研究(研究計畫)獎助:104、103、102、101、100學年度
  8. 指導科技部103學年度大專學生研究創作獎(College Student Research Creativity Award) --紀曦昀「微電影創作教學及行動電子書Apps製作」
  9. 指導科技部10¬5學年度大專學生研究創作獎(College Student Research Creativity Award) --洪慈吟「提升程式邏輯及問題解決能力之3D程式設計情境遊戲式學習系統」
  10. 指導科技部105學年度大專學生研究創作獎(College Student Research Creativity Award) -- 王琳「結合穿戴裝置生理感測訊號與自律學習機制之行動睡眠醫療輔助APP」
  11. 指導科技部106學年度大專學生研究創作獎(College Student Research Creativity Award) -- 劉浩萱「海洋生態守護者:結合遊戲學習與競爭策略之自然環境教育行動app」
  12. 東吳大學指導大專生研究計畫獎助13件:103(1件)、104(1件)、105(3件)、106(2件)、107(3件)、108(1件)、109(2)學年度
  13. 東吳大學109學年度教師教學獎勵「教學優良獎」
  14. 東吳大學103、106、108學年度「優良導師獎勵-熱心導師」
  15. 東吳大學教學品質課堂反應問卷獎狀:100、102、104、105學年度
  16. 翻轉教師創始人Jon Bergman創立之國際翻轉學習倡議機構 (Flipped Learning Global Initiative)認證「全球前50名高教翻轉推動教師」肯定。