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Hwang, G. J., Chiu, M. C., Hsia, L. H., & Chu, H. C.,* (2023). Promoting art appreciation performances and behaviors in effective and joyful contexts: a two-tier test-based digital gaming approach. Computers & Education, 194, 104706. (SSCI) (Impact factor: 11.182, Q1)
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Chu, H. C.,* Chang, C. Y., & Chao, H. C. (2022). Mapping deep learning technologies for mobile networks with the Internet of Things. Human-centric Computing and Information Sciences, 12(59). (SCI)(Impact factor:6.558, Computer Science, Information Systems: 27/164, Q1)
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Yang, K. H., Chu, H. C.*Hsieh, C. C. & Kuo. F. R. (2022). Promoting students’ math learning performance and engagement: A help-seeking mechanism-based mobile gaming approach. Journal of Internet Technology, 23(6), 1173-1184. https://doi.org/10.53106/160792642022112306001 (SCI)
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Chang, C. Y. & Chu, H. C.* (2022). Mapping Digital Storytelling in Interactive Learning Environments. Sustainability, 14(18), 11499. https://doi.org/10.3390/su141811499 (SSCI) (Impact factor: 3.889, Q2)
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Chu, H. C.,* Hwang, G. H., Tu, Y. F., & Yang, K. H. (2022). Roles and research trends of artificial intelligence in higher education: A systematic review of the top 50 most-cited articles. Australasian Journal of Educational Technology, 38(3), 22-42. DOI: https://doi.org/10.14742/ajet.7526 (SSCI)(Impact factor: 3.067, Q2)
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Chien, S.-Y., Chen, P.-Y. Lai, C.-L., Chu, H. C., & Hwang, G. J. (2022). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organization. DOI:10.1504/ijmlo.2022.10049907 (Scopus, Q1)
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Chu, H. C., * Chen, J. M., Kuo, F. R., & Yang, S. M. (2021). Development of an adaptive game-based diagnostic and remedial learning system based on the concept-effect model for improving learning achievements in mathematics. Educational Technology & Society, 24(4), 36-53. (SSCI) (Impact factor: 3.522, Q1)
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Liang, H. Y., Hsu, T. Y., Hwang, G. J., Chang, S. C., & Chu, H. C.* (2021). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums, Interactive Learning Environments. DOI: 10.1080/10494820.2021.1897845. (SSCI) (Impact factor: 3.928, Q1)
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Chu, H. C.,* Wang, C. C., & Wang, L. (2019). Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors. Educational Technology & Society, 22(2), 86–100. (SSCI) (MOST 106- 2511-S-031-001-MY3 and MOST 104-2511-S-031 -003 -MY4) (Impact factor: 3.522, Q1; citations: 7)
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Hwang, G. J., Yin, C. J., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. (SSCI) (Impact factor: 3.928, Q1; citations: 6)
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Xie, H., Chu, H. C., Hwang, G. J., Wang, C. C. (in press). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Accepted by Computers & Education. (SSCI). (MOST 106-2511-S-011 -005 -MY3, MOST 104-2511-S-031 -003 -MY4, and GHP/022/17GD) (Impact factor: 5.568)(ISI citations: 11)
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Cheng, L.-C., & Chu, H. C. (2019). An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements. Interactive Learning Environment (ILE), 27(3), 410-425. DOI: 10.1080/10494820.2018.1482357 (SSCI).(NSC 102-2410-H-031-058-MY3, MOST 105-2410-H-031-035-MY3 and MOST 106-2511-S-031 -001 -MY3.) (Impact factor:1.722)
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Chu, H. C.,* Liu, Y.-M., Kuo, F. R. (2018). A Mobile Sleep-Management Learning System for Improving Students’ Sleeping Habits by Integrating a Self-Regulated Learning Strategy: Randomized Controlled Trial. JMIR mHealth and uHealth, 6(10): e11557. DOI: 10.2196/11557 (SCI) (MOST105-3011-E-038-001, MOST 104-2511-S-031-003-MY4) (Impact factor: 4.541)
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Hung, H. T., Yang, J. C., Hwang, G. J., Chu, H. C., Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126,89-104. (SSCI). (Impact factor: 5.568)
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Yang, K. H., Chu, H. C.,* & Chiang, L.-Y. (2018). Effects of a Progressive Prompting-based Educational Game on Second Graders’ Mathematics Learning Performances and Behavioral Patterns. Educational Technology & Society, 21(2), 322-334. (SSCI).( MOST 105-2511-S-152-005-MY2, MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.) (Impact factor:2.326)
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Chu, H. C. Chen, J. M., Hwang, G. J., & Chen, T. W. (2017). Effects of formative assessment in an Augmented Reality Approach to Conducting Ubiquitous Learning Activities for Architecture Courses. Universal Access in the Information Society, 1-10. https://doi.org/10.1007/s10209-017-0588-y (SSCI). (MOST 104-2511-S-031 -003 -MY4 and MOST 106-2511-S-031-001-MY3.)
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Hwang, G. J., Lai, C. L., Liang, J. C., Chu, H. C., & Tsai, C. C. (2017). A long-term experiment to investigate the relationships between high school students' perceptions of mobile learning and tendency of peer interactions and higher-order thinking. Educational Technology Research & Development. doi: 10.1007/s11423-017-9540-3 (SSCI)
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Kuo, Y. C., Chu, H. C.,* & Tsai, M. C. (2017). Effects of an integrated physiological signal-based attention-promoting and English listening system on students' learning performance and behavioral patterns. Computers in Human Behavior, 75, 218-227. (SSCI). project#: MOST 104-2511-S-031-001, MOST 104-2511-S-031 -003 -MY4
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Chu, H. C.,* Chen, J. M., & Tsai, C.-L. (2017). Effects of an online formative peer-tutoring approach on students' learning behaviors, performance and cognitive load in mathematics. Interactive Learning Environment (ILE), 25(2), 203-219. (SSCI). (Impact factor: 1.323) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
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Hwang, G. J., Chu, H. C., & Yin, C. J. (2017). Objectives, methodologies and research issues of learning analytics. Interactive Learning Environments, 25(2), 143–146. (SSCI)
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Kuo, F.-C., Chen, J. M., Chu, H. C., Yang, K. H., & Chen, Y.-H. (2017). A peer-assessment mobile Kung Fu education approach to improving students’ affective performances. International Journal of Distance Education Technologies (IJDET), 15(1), 1-14. (EI) project#:MOST 104-2511-S-031-003 -MY4, MOST 104-2511-S-152 -010 -, and MOST 105-2511-S-152 -005 -MY2.
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Chu, H. C.,* Chen, J. M., Yang, K. H., & Lin, C.-W. (2016). Development and application of a repertory grid-oriented knowledge construction augmented reality learning system for context-aware ubiquitous learning. International Journal of Mobile Learning and Organisation, 10(1/2), 40-60. (Indexed in: Scopus) project#: MOST 103-2511-S-031-001-MY2 and MOST 104-2511-S-031-003-MY4.
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Chu, H. C.,* Hung, C. M. (2015). Effects of the digital game-development approach on elementary school students’ learning motivation, problem solving, and learning achievement. International Journal of Distance Education Technologies (IJDET),13(1), 86-101. (EI)
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Kuo, Y. C.,* Chu, H. C., & Huang, C. H. (2015). A Learning Style-based Grouping Collaborative Learning Approach to Improve EFL Students’ Performance in English Courses. Educational Technology & Society, 18(2), 284-298. (SSCI)
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Chu, H. C.,* Yang, K. H., & Chen, J. H. (2015). A time sequence-oriented concept map approach to developing educational computer games for historical courses. Journal of Interactive Learning Environments, 23(2), 212-229. (SSCI)
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Cheng, L. C., Chu, H. C.* & Shiue, B. M. (in press). An Innovative Approach for Assisting Teachers in Improving Instructional Strategies via Analyzing Historical Assessment Data of Students. International Journal of Distance Education Technologies (IJDET)(EI).
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Chu, H. C.* (2014). Potential negative effects of mobile learning on students’ learning achievement and cognitive load -a format assessment perspective. Educational Technology & Society, 17(1), 332-344. (SSCI)
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Chu, H. C.,* & Chang S. C. (2014). Developing an educational computer game for migratory bird identification based on a two-tier test approach. Educational Technology Research & Development, 62(2), 147-161. (SSCI)
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Hwang, G.-H., Chu, H. C.,* Chen, B., & Cheng, Z. S., (in press). Development and evaluation of a web 2.0-based ubiquitous learning platform for schoolyard plant identification. International Journal of Distance Education Technologies (IJDET). (EI) (Accepted).
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Chu, H. C., Hwang, G. J.*, & Liang, Y. R. (2014). A cooperative computerized concept mapping approach to improving students’ learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33.
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Yin, C., Sung, H. Y., Hwang, G. J.*, Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013). Learning by searching: a learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16 (3), 286–300. (SSCI)
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Hwang, G. J.*, Tsai, C. C., Chu, H. C., Kinshuk, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) (Impact factor: 1.517) (引用次數:4次)
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Hsu, Y.-C., Ho, H. N. J.,* Tsai, C.-C., Hwang, G.-J., Chu, H.-C., Wang, C.-Y., & Chen, N.-S. (2012). Research trends in technology-based learning from 2000 to 2009: A content analysis of publications in selected Journals. Educational Technology & Society, 15(2), 354–370. (SSCI) (引用次數:3次)
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Chu, H. C.,* & Lo, Y. H. (2011). The establishment of ubiquitous portfolio management system and learning behavior analysis scheme. International Journal of Mobile Learning and Organisation, 5(3/4), 317-326.
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Hwang, G. J*., Chu, H. C., Lin, Y. S., & Tsai, C. C. (2011). A knowledge acquisition approach to developing mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment. Computers & Education, 57, 1368-1377. (SSCI) (引用次數:21次)
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Hwang, G. J.*, Shi, Y. R., & Chu, H. C. (2011). A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning. British Journal of Educational Technology, 42(5), 778-789. (SSCI) (Impact factor: 1.539) (引用次數:28次)
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Chu, H. C., Hwang, G. J.*, Tsai, C. C., & Tseng, Judy C. R. (2010). A two-tier test approach to developing location-aware mobile learning system for natural science course. Computers & Education, 55(4), 1618-1627. (SSCI)(引用次數:33次)
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Chu, H. C., Hwang, G. J.*, & Tseng, Judy C. R. (2010). An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning. The Electronic Library, 28(6), 873-890. (SSCI) (引用次數:11次)
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Chu, H. C., Hwang, G. J.*, & Huang, Y. M. (2010). An enhanced learning diagnosis model based on concept effect relationships with multiple knowledge levels. Innovations in Education and Teaching International, 47(1), 53–67. (SSCI) (Impact factor: 0.9) (引用次數:9次)
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Shih, J. L.*, Chu, H. C., Hwang, G. J., & Kinshuk. (2011). An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity. British Journal of Educational Technology, 42(3), 373-394. (SSCI). (Impact factor: 1.255)主題一「導引個人化引導策略之行動學習系統」&「情境式學習環境中個人化學習因素之探討」
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Hwang, G. J.*, Chu, H. C., Shih, J. L., Huang, S. H., & Tsai, C. C. (2010). A decision-tree-oriented guidance mechanism for conducting nature science observation activities in a context-aware ubiquitous learning environment. Educational Technology & Society, 13(2), 53-64. (SSCI) (Impact factor: 1.067) 主題一「導引個人化引導策略之行動學習系統」&「情境式學習環境中個人化學習因素之探討」
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Wu, P. H., Hwang, G. J.*, Chu, H. C., Tsai, C. C., & Huang, Y. M. (2009). A computer-assisted collaborative approach for developing enterprise e-training courses on the internet. Journal of Research and Practice in Information Technology, 41(4), 319-340. (SCI Expanded)
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Chu, H. C., Hwang, G. J.*, & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. (SSCI) (Impact factor: 2.059) (引用次數:51次)
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Chu, H. C., & Hwang, G. J.* (2010). Development of a project-based cooperative learning environment for computer programming courses. International Journal of Innovation and Learning, 8(3), 256-266.
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Chu, H. C., Hwang, G. J., Tsai, C. C., & Chen, N. S. (2009). An innovative approach for promoting information exchanges and sharing in a web 2.0-based Learning Environment. Journal of Interactive Learning Environment, 17(4), 311-323. (SSCI) (Impact factor: 0.973)
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Peng, H. Y., Chuang, P. Y., Hwang, G. J., Chu, H. C., Wu. T. T., & Huang, S. X. (2009). Ubiquitous performance-support system as Mindtool: A case study of instructional decision making and learning assistant. Educational Technology & Society, 12(1), 107-120. (SSCI) (Impact factor: 1.067)
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Chu, H. C., Tsai, P. J., Hwang, G. J., & Yang, T. C. (2009). A computer-assisted approach to conducting information technology applied instructions. Journal of Distance Education Technologies, 7(1), 23-43. (EI)
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Chu, H. C., Hwang, G. J., Huang, S. X., & Wu. T. T. (2008). A knowledge engineering approach to developing e-libraries for mobile learning. The Electronic Library, 26(3), 303-317. (SSCI)
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Hwang, G. J., Chu, H. C., Yin, P. Y., & Lin, J. Y. (2008). An innovative parallel test-sheet composition approach to meet multiple assessment criteria for national tests. Computers & Education, 51(3), 1058-1072. (SSCI) (Impact factor: 2.059)
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Tseng, Judy C. R., Chu, H. C., Hwang, G. J., & Tsai, C. C. (2008). Development of an adaptive learning system with two sources of personalization information. Computers & Education, 51(2), 776-786. (SSCI) (Impact factor: 2.059)
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Chu, H. C., & Hwang, G. J. (2008). A Delphi-based approach to developing expert systems with the cooperation of multiple experts. Expert Systems with Applications, 34(4), 2826-2840.(SCI, EI) (Impact factor: 2.908)
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黃國禎、朱蕙君、王榕榆(2008)。以答題信心度為基礎之線上診斷評量系統。師大學報:教育類,53(1),1-24。(TSSCI)
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黃國禎、朱蕙君、陳佐霖、王姿婷、曾秋蓉、黃國豪(2007)。線上自律學習輔助系統之研究與實證。Chinese Journal of Science Education (科學教育學刊),15(3),317-334。
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黃國禎、曾曉馨、張薰方、朱蕙君(2008)。數位科技融入學科教學的活動設計模式-以國小鄉土課程數位典藏網站之建置為例。臺灣圖書館管理季刊,4(2),41-56。
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黃國禎、朱蕙君、曾秋蓉、黃國豪、黃繼緯、林農堯(2007)。具自我調適功能之線上課程問題自動回覆系統。電子商務學報,9(3),599-624。(TSSCI)
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朱蕙君、黃國禎、郭凡瑞、王榕榆、洪士城(2007)。智慧型資訊代理人服務平台資料庫檢驗機制之研究。產業論壇,9(2), 137-157。
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Hwang, G. J., Cheng, H., Chu, H. C., Tseng, Judy C. R., & Hwang, G. H. (2007). Development of a web-based system for diagnosing student learning problems on English tenses. Journal of Distance Education Technologies, 5(4), 80-98. (EI)
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Kuo, F. R., Pan, J. Z., Hwang, G. J., & Chu, H. C. (2007). A knowledge engineering approach to supporting enterprise knowledge preservation. Journal of Scientific and Technological Studies, 41(1), 29-51.
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Chu, H. C., Hwang, G. J., Tseng, Judy C. R., & Hwang, G. H. (2006). A computerized approach to diagnosing student learning problems in health education. Asian Journal of Health and Information Sciences, 1(1), 43-60.
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Hwang, G. H., Chen, J. M., Hwang, G. J., & Chu, H. C. (2006). A time scale-oriented approach for building medical expert systems. Expert Systems with Applications, 31(2), 299-308. (SCI, EI) (Impact factor: 2.908)
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Chen, J. M., Hwang, G. H., Hwang, G. J., & Chu, H. C. (2005). Analyzing domain expertise by considering variants of knowledge in multiple time scales. Lecture Notes in Computer Science, 3683, 1324-1330. (SCI, EI)
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Hwang, G. J., Chu, H. C., & Yang, Y. S. (2002). Development of an integrated environment for website content labeling. Chi Nan University Journal, 6(2).
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Hwang, G. J., Tseng, Judy C. R., Chu, H. C., & Shiau, J. W. (2002). Analysis and improvement of test items for a network-based intelligent testing system. Chinese Journal of Science Education (科學教育學刊), 10(4), 423-439.